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Halo Wars is the result of what not to do in a console RTSPoking fun at the console RTS is like kicking a sick puppy. We’re all aware that controls, camera and gameplay are significantly weaker on a console than it is on the PC. Despite popular knowledge, it's still entertaining to observe what each console RTS developer will be tryi... |
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Hands On: Halo Wars, For Couch-Based CommandersSAN FRANCISCO -- Real-time strategy videogames have long been confined almost exclusively to the PC, mostly because of the fact that they control best with a mouse and keyboard. Since the genre combines the micromanagement of a squad full of individual units with fast-paced gameplay, atte... |
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Joystiq plays first three missions of Halo WarsFiled under: News, Halo Wars Joystiq recently got the chance to play through the first three levels of Halo Wars. The game is still good, which isn't too surprising given our impressions of the game from E3. It's worth noting though, that the player in question managed to figure out the majority ... |
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What Halo Wars Means to Ensemble [Impressions]Lead Designer Graeme Devine told us games journalists that we needed to know three things about Halo Wars before we got to playing: the game was about 1) fast, visceral combat, 2) an epic storyline and 3) multiplayer. Unfortunately, because we’re still in the beta phase of the builds, we on... |
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Ensemble: No "good console strategy games" out thereNot since Pikmin on GameCube, reckons Halo Wars lead designer. Halo Wars lead designer Graeme Devine says that, rather than draw influence from recent console RTS games, he found they showed him and his team what NOT to do.Click here to read the full article ... |


